Half Life All Weapons

 admin  
Half Life All Weapons Average ratng: 5,0/5 4721 reviews

Half-Life 2 Guides Shotgun Shells's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. This is a complete Half-Life 2 weapons pack for Killing Floor. More specific it contains: Bug bait: Primary fire throws the egg (and uses ammo) to lure specimen to walk up to a location or to attack each other.Alternative fire makes all specimen nearby attack you instead.

Oct 30, 2016  I Let The Computer Choose My Upgrades And This Happened in Clone Drone And The Danger Zone - Duration: 30:53. Blitz 959,135 views. Half-life 2 is a first-person shooter game developed and powered by Valve Corporation. Plot of Half Life 2 Like the former, half-life 2 also revolves around crowbar wielding scientist Gordon Freeman and players put his shoes on while playing the game.

Appendices. Allies and foes. Plot summary. AchievementsHalf-Life 2's weapons are, while not as assorted as the originalgame'beds, fairly diverse. Every tool has advantages and drawbacks,and understanding which tool to make use of in which scenario will be veryimportant; doing therefore will make the video game that significantly less difficult.

For mostweapons, ammo shouldn'testosterone levels be too significantly of a worry, as you'Il findnumerous ammunition falls and crates throughout the game. If you dórun out of ammó (which happens very hardly ever), you can usually resortto the Crówbar or Gravity Weapon. Crowbar. Range: Melee. Utmost harm: 10 per strike (headcrabs perish in 2hits irrespective of type). Alternative fireplace: None. Newspaper: In/A.

Reserve capability: N/A. Best utilized against: Obstructions, headcrabs (alltypes), zombiés, manhacksThe crowbar is certainly the very first 'weapon' you discover. It comes in quitehandy for smashing obstacles, breaking up glass, opening crates, orkilling headcrabs and regular zombies. It's i9000 not really useful foranything else, though. Some other than that, you'll only want to make use of theCrowbar when you're also really pressed for ammó (which isextremely raré because ammo is in great quantity for most of the sport).It is certainly only recommended that you make use of it for smaller, frustrating enemieslike headcrabs (all varieties are put to sleep in 1 hit) and manhacks (killsin 1 hit on simple, 2 on regular and 3 on tough). Natural. Range: Close to medium.

Max damage: Zero-Instant get rid of/Instantkill. Alternative fire: Tractor ray. Mag: N/A. Reserve capacity: D/A.

Greatest utilized against: Obstacles, headcrabs (alltypes), zombies, Combine soldiers, manhacks, ant lionsWhile theoretically not a tool, the Gravity Weapon enables you topick things up and boost it apart at higher speed. This can be useful forall types of stuff, ranging from physics questions to actual combat.Principal fire projects a powerful light beam of power (usually called a'punt') at objects that knocks them apart (this also works onheadcrabs, ant Iions, manhacks, and scanning devices). Substitute fire usesa tractor light beam that grasps items (provided they are usually lightenough), allowing them to be thrown with higher precision usingprimary fire, or slipped into place by pressing alternative fireagain (this furthermore works on manhacks and heartbeat gun alt-fire pictures).Objects too distant to become picked up outright can occasionally bepulled towards the consumer with supplementary fire. Towards the finish of thegame, the Gravity Gun will end up being 'supercharged' so that it is definitely morepowerful and can pick up natural components - the Gravity Gun canjust about find up anything that'beds not really nailed down at that stage.You can differentiate this Gravity Weapon by the glowing blue hue it provides offinstead of the normal orange colored one. When selecting Gravity gun ammo,take a few issues into thought. Those stuff are Bulk, dimension,how much it blocks your watch, how nicely it lures, and specialabilities such as cutting blades or explosions.

Bladed products generally killin one shot, and saw blades fly fast and precisely. In the eventthat you obtain the large, helicopter-like edge, it is helpful, but notas good at a variety. Great against large groups though.

Cinder blocksare common in metropolitan places, and they take a flight properly, don't obstruct yourview very much, and almost always destroy instantly. Essential oil percussion (not theexploding kind) show up almost almost everywhere and have got a lot of mass,although they obstruct your view even more than some items. Explodingitems are usually useful, but remember that if it gets chance, it will bIowup in your encounter. Bugbait. Range: Moderate. Max harm: None of them.

Alternate fire Call. Publication: In/A. Reserve capacity: Unlimited. Greatest utilized against: Combine soldiersLike the Gravity Gun, the Bugbait isn't actually a weapon at all.Nevertheless, Gordon uses it for a much better trigger: to summonAntlions. That'beds right, The Pheropod is actually utilized to summonAntlions to strike any enemy in the location of the Bugbáit'srange; in other words and phrases, whereever you toss the Bugbait, théy'll gothere ánd strike anything in view.

You'll possess an infinite supplyof Bugbait (and of course, an unlimited source of Antlions). Thinkóf the them ás glasses and defenders for you, as you'll need themthroughout the whole Nova Prospekt chapter. Alternate fire allowsyou to call them to you to defend yourself and régroup. During mostof thé game where you can use this item, you won't possess any morethan fóur Antlions at oné period; however, once in Nova Prospékt,expect the amount to go way up. 9mmeters Pistol. Variety: Medium. Max harm: 5 per circular.

Alternate fireplace: None of them. Journal: 18 rounds.

Reserve capacity: 150 rounds. Best utilized against: Metrocops, héadcrabs (alltypes), zombiesThe 1st gun you will discover. While not very effective, thisweapon can provides a quick firing rate, allowing a rapid release ofits 18-round newspaper. With good purpose, this weapon can dispatch eventhe enormous Combine Elite with relatives convenience. Ammunition for thé 9mmis pretty easy to find, so you may use it frequently to get rid ofobstacles or blow energy barrels.357 Magnum. Range: Moderate.

Max harm: 225 per round for a héadshot, 75for a body shot. Alternative open fire: None of them. Canister: 6 times. Reserve capability: 12 models. Best utilized against: Blend soldiers, Combineelite, Leapers, toxin zombiesA quite powerful tool, this hand gun fire the almost all powerfulconventional circular in the game. A shot to the mind or one Iuckyshot to the upper body with this child will kill any humanoid enemy.However, ammunition is usually scarce, firing rate is slow andreloading is actually slower.

Still, this is definitely accurate and dangerous, andaiming for the mind can eliminate nearly anything brief of a employer. Anti-personnel weapons.

Submachine Weapon. Range: Close up to moderate. Max damage: 4 per round, 13 per second. Alternate open fire: Grenade launcher. Varied fire harm: 40 per immediate hit withgrenade. Mag: 45 times.

Reserve capability: 225 models and 3grenades. Greatest used against: Metrocops, CombinesoIdiers, AntlionsA rapid-firé assault weapon for which ammunition will be common. It'snot at all accurate, and it is definitely even less powerful than the pistoI,but it spits times out so fast that you'll question where that45-round magazine went. In addition, this weapon provides a grenadelauncher - able of removing groups of troops in an instant.Because of all these attributes, the Submachine Weapon remains auseful weapon throughout the entire game.

During the Sandtrapschapter, your buggy has a chest of unlimited SMG ammunition on theback, so this tool will end up being of excellent make use of to you. Heart beat Rifle. Variety: Moderate to long. Max harm: 8 per circular. Alternate open fire: Combine orb. Change fire harm: Quick death(vaporization). Magazine: 30 rounds.

Reserve capacity: 60 rounds and 3 orbs. Greatest utilized against: Mix troops, Combineelite, antlionsAn assault rifle that is mostly used by Mix products, the PulseRifle deals with much much better than its various other opposite number, the SMG. It'smoderately powerful and can be used efficiently against any CombineSoldier or Top notch, as it fire fairly quickly. The alternate fire ispowerful but very difficult to manage, as the orb will quickly bouncearound the room and will explode on get in touch with with any órganism,including you. ln Half-Life 2: Show Two, the Pulse Rifle'scharged orb can be the just weapon capable of killing a Hunter in oneshot. lt reloads in án quick owing to the fast reload program builtinto the weapon, but you can only possess 2 extra magazines.

Later on in thegame, Mix carrying these are usually pretty common, but don't wasteyour ammo. Shotgun. Range: Close up to moderate. Max damage: 48 per shell (8 harm perpellet). Alternative fire: Double-barrel boost. Alternate open fire harm: 84-100 per cover (12damage per pellet).

Newspaper: 6 covers. Reserve capability: 30 shells. Best used against: Zombies (all sorts),Combine military, Combine top notch, AntlionsA pump-actión shotgun. It appears powerful, noises powerful and,most importantly, is powerful. This gun is definitely poorer than thepistol at lengthy variety, about as great as the SMG at medium range, andincredibly effective at close up range. Purpose for the head at closerange, and for centre bulk at medium range; wear't even bother usingit at lengthy range. Notably, this weapon reloads shell by layer.

6shells can be loaded into the shotgun at once. Principal firelaunches one covering, and alternative starts two.

The Shotgun is definitely veryuseful for getting treatment of Leapers and Blend quickly. Crossbow. Range: Any. Max harm: 100 per rebar. Alternative fireplace: Range.

Alternate fireplace damage: D/A. Stock: 1 rebar.

Book capacity: 9 rebars. Greatest used against: Blend soldiers, CombineeliteThe crossbow is definitely HL2'h comparable of a sniper gun. It'beds silent,it provides a scope, and it's i9000 able of removing nearly anything inone photo. Despite its strength, this 'weapon' does have a several drawbacks.First of all, the projectile goes at a gradual quickness, and falls a bitin airline flight, so it will be difficult to hit moving goals. Unless you havegreat purpose, don't also try shooting one.

Next, it can only load 1bolt at a period, so it will take some period to reload after every shot.Lastly, ammo is certainly very hard to find. Despite becoming this video game's 'sniperrifle', the crossbow is certainly actually quite effective at near range.One some other, very fascinating fact is that if the participant aims atthe floor at a immediate position towards the enemy, the bolt willbounce right off the surface killing the enemy with great accuracy;this weapon is also known to pin number opponents to nearby walls.

Explosive weapons. Frag Grenade.

Range: Moderate to very long. Max harm: 125 per grenade. Alternative open fire: Fall.

Alternate fire harm: 125. Publication: In/A.

Reserve capacity: 5 grenades. Best utilized against: Blend military, Combineelite, fixed turretsYou'll discover these forceful grenades fairly earlier in the video game.They're also outstanding against stationary turrets you'll experience inlater amounts, and they're great for using out large organizations ofenemies, as properly as snuffing thém out. You cán toss them at fairlylong ranges, but that distance is rather restricted by Gordon'sthrowing strength.

Alternate fireplace varies depending on your stance.If you are standing upward, you will fall a grenade, causing it to landvery nearby- usually at your foot. If you are usually crouching, however,it will roll a grenade instead, which is usually useful for destroyingconcealed floor turrets. Keep in mind to stay as far apart from grenadesas possible, because you can get captured in the fun time as well.If you are good with your gravity gun, you can drop a grenade,then choose it up with your gravity weapon and shot it at your foe.this boosts the range of the grenade, and furthermore allows it tobecome virtuaIy undodgeable, bécause it blows up in the airimmediately instead of on the terrain after a several seconds. However,if you're not really cautious, you can simply suicide this method, so makesure you understand how lengthy grenades timers are therefore you wear't get anexplosion in your face.

Rocket Launcher. Variety: Longer to extreme. Max damage: 200 per rocket. Alternate fireplace: Laser track. Switch fire damage: N/A. Container: 1 rocket.

Reserve capability: 3 rockets. Greatest used against: Gunships, stridérsThe Rocket-Propelled Grénade Launcher, ór RPG for short, is usually themost powerful tool in the video game. Therefore, it should only be usedagainst the toughest enemies like Gunships ánd Striders. When usingthé RPG, very first fire the projectile; then guide the rocket bykeeping the laser dot (the crosshair) where you want it to move.

Therockets will instantly stick to the concentrating on laser, producing iteven more efficient against traveling targets.

I thought out a be a cheater for the zombies/headcrabs/fast/poison zombies do the svcheats 1 point after that for regular zombie kind in 'npccreate npczombie' (no estimates) for headcrab 'npccréate npcheadcrab' (no rates) for quick zombies 'npccreate npcfastzombie' (zero quotations) for poison zombie 'npccreate npcpoisonzombie' (no estimates) for the lols type in 'npccreate npczombine' (no quotations) to rapidly spawn them type content (letter right here) 'npccreate npc(whatever)' Illustration- join z . 'npccreate npczombie' (WITH quotes).

   Coments are closed