Civ 6 Civs List

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Civ 6 Civs List Average ratng: 4,7/5 9995 reviews

48 rows  Back to Civilization VI Go to the list of leaders Civilizations are playable factions, each of. Eight new civs including the Dutch, Scottich, Mapuche, Zulu, Cree, Georgian, Korean, and Mongolian. A new, more militaristic leader for India: Chandragupta. Is it worth it? It's not going to make you fall in love with Civ 6 if you were still on the fence, most likely. The Emergencies system is a bit underwhelming at the moment, and Great Ages aren't as impactful as they should be. Every Civilization 6 leader, their unique stuff, and strategies for playing By T.J. Hafer 2016-09-29T14:00:45.272Z The unique units and structures for all of Civ's civs.

  1. Civ 6 Civs List Of All Time
  2. Civ 6 Civs List 1
  3. Civilization 6 Civs Tier List

Want to consider a look at all of your choices for beauty in? Here's a complete list of within, as properly as their special units, districts/improvements/buildings, head skills and head agendas. Just make use of the Find function to appear up thé Civ you'ré interested in and obtain to preparing your strategy!For help plotting a winning course, create sure to check out out our manuals simply because well:Civilization 6.

Photo: (m) Firaxis / 2K Games.AmericaCiv Ability: Founding Fathers: Earn all authorities legacy bonuses in fifty percent the usual time. Look at Even more.Unique Building: Movie Business: +100% Travel and leisure stress from this town towards additional civs in the Contemporary period.Unique Device: P-51 Mustang: Replaces the Jet fighter. Gains +5 attack against fighter aircraft, provides +2 flight variety, and benefits +50% encounter.Ability: Roosevelt Corollary: Units get +5 Combat Strength on their home region. +1 Attractiveness to all tiIes in a town with a State Park.

Get the Rough Rider exclusive device upon studying Rifling.Agenda: Big Stick Plan: Loves peaceful civs that have a city on his house continent. Hates civs beginning wars against á city-state ór civ centered on his continent.ArabiaCiv Ability: The Last Prophet: When thé next-to-Iast Good Prophet can be claimed, Arabia instantly gets the last one, if théy haven't already received it.Unique Developing: Madrasa: Bonus faith identical to the adjacency reward of the Campus region.Unique Unit: Mamluk: Replaces the Knight. Heals at the end of every convert, even after attacking or relocating.Ability: Righteousness of the Hope: The worship building for Arabia'h religion costs one-tenth the usual faith price and may become purchased by any player. This building provides 10% to Arabia't Science, Trust and Culture.Agenda: Ayyubid Dynasty: Wants to possess his praise building in numerous cities, and enjoys a civilization with it.

Dislikes civilizations pursuing some other religions, or civilizations waging battle on fans of his religion.AztecCiv Ability: Tale of the Five Suns: Invest Builder costs to complete 20% of the initial district cost.Unique Developing: Tlachtli: Replaces the Market. Provides +2 Hope, +1 Amenity from amusement, +1 Great General stage per convert.Unique Unit: Eagle Warrior: Replaces the Warrior. Provides a opportunity to capture other civilization's military devices by switching them into Contractors.Capability: Presents for the Tlatoani: High end assets in his area offer an Amenity to 2 additional cities. Army units receive +1 Fight Power for each various Luxury resource improved in Aztec gets.Plan: Tloatoani: Loves civs who have got the exact same Luxury resources he will and will try out to gather every High end resource obtainable. DIslikes civs who have got a fresh Luxury resource he offers not gathered however.BrazilCiv Capability: Amazon .

com: Rainforest tiles providé +1 adjacency bonus for Campus, Commercial Hub, Holy Site and Theatre Square districts. Jungle tiles offer +1 Casing for Neighborhoods built adjacent to them.Unique Area: Street Carnival: Replaces the Entertainment Complex region and provides +2 Facilities. Furthermore unlocks the Carnival Task, which awards an additional +1 Amenity when underway and a range of Great People factors once completed.Unique Device: Minas Geraes: RepIaces the Battleship. STrongér than the BattIeship, revealed by Nationalism.Capability: Magnanimous: After prospecting or patronizing a Excellent Individual, 20% of its Great Person stage cost will be refunded.Agenda: Patron of the Disciplines: Wants civs who are not competing for Great People and will generate prospects Great People whenever possible. Dislikes dropping a Great Individual to another civ.ChinaCiv Ability: Dynastic Routine: Provides a larger boost from Eurekas and inspirations compared to additional Civs.Unique Enhancement: The Great Wall structure, a floor tile improvement just the Chinese may make use of.

At 1st, it provides protection and gold bonus deals. As time marches on, it offers bonus lifestyle and tourism.

Because the Great Wall is a floor tile improvement, builders will need to end up being assigned to the Walls to carry on growing it.Unique Unit: Crouching Gambling Canon, a high-powér short-range unit that doesn'capital t require specific assets to create.Ability: The First Emperor: When creating Old and Classical miracles you may invest Builder charges to comprehensive 15% of the unique wonder cost. Builders obtain an extra charge.Plan: Wall of 10,000 Li: Wants civs not competing for wonders and creates miracles whenever probable. Dislikes losing a wonder to another civ.EgyptCiv Ability: Iteru: +15% Creation towards districts and wonders if positioned following to a Water.

Floodplains perform not prevent positioning of zones and wonders.Unique Improvement: Sphinx: +1 Beliefs, +1 Culture. +2 Beliefs if next to a wonder.

Cannot be built next to anothér Sphinx, can become constructed on Floodplains.Unique Device: Maryannu Chariot Archer: Replaces Large Chariot and gets 4 movement when beginning in open terrain.Ability: Med's Bride: Business Ways to additional civs offer +4 gold for Egypt. Additional civs Industry Routes offer +2 Foods for them ánd +2 Gold for Egypt.Plan: Full of the Nile: Likes civs with powerful militaries, will try out to best friend with them to prevent military conflicts. Disapprovals civs with weak militaries.EnglandCiv Ability: English Art gallery: Each Archaeological Art gallery holds 6 artifacts rather of 3 and can help 2 Archaeologists at once. Archaeological Museums are usually automatically designed when they have 6 Artifacts.Unique District: Royal Navy blue Dockyard: Replaces the Have. Removes the motion fees for going and disembarking tó and fróm this tile. Must become built on Coastline or River adjacent to property.

+1 movement for all naval models constructed in Dockyard, +2 Gold when constructed on international region, +1 Business Route capability.Unique Device: Sea Dog: Replaces the Privateer. Can catch enemy ships. Cannot be seen unless surrounding to it.Capability: Pax Britannica: All found or conquered cities on a continuent additional than your home continent receive a free of charge melee unit. Gain the Redcoat special unit when Army Science tech is explored.Agenda: Sunlight Never Pieces: Wants civs from her house continent, desires to broaden to all continents. Doesn't like civs ón continents where England provides no city.FranceCiv Ability: Grand Visit: +20% Production toward Medieval, Rénaissance and Industrial era wonders. Tourism from wonders of any era is bending.Unique Enhancement: Chateau: +1 Lifestyle, +2 Lifestyle if following a wonder. +1 Silver if following to a Extravagance source.

Can just be built surrounding to Streams.Unique Device: Garde Imperiale: +10 Fight Power when fighting on your funds's region. Great Common points for killing Units.Capability: Catherine's i9000 Flying Squadron: Offers 1 degree of Diplomatic Visibility greater than normal with évery civ that shé's fulfilled. Receives capability to construct an additional Spy with Castles technologies.Agenda: Dark Double: Get as many Spies and as much diplomatic gain access to as feasible. Does not like civs who ignore these espionage routines.GermanyCiv Ability: Free Imperial Cities: Gives its cities one even more District than its human population would usually permit.Unique Region: Hansa: An Industrial Area replacing that gets bonus manufacturing if placed following to a Commercial Hub, extra adjacent zones, or assets.Unique Device: U-Boat, á modern-era navaI unit that provides a reduced production cost and gets a reward combating in strong ocean.Capability: Holy Roman Emperor: Additional Military policy slot.

+7 Combat Power when assaulting city-states.Plan: Metal Overhead: Wants civs who perform not associate with city-states. Does not including Suzerains óf city-states ór civs who conquered city-states.GreeceCiv Capability: Plato's i9000 Republic: One extra wildcard slot machine in any federal government.Unique Area: Acropolis: Replaces the Theatre Region. The Acropolis will get higher culture adjacency bonuses for becoming following to districts, specifically the town center. It must be built on a hill.Unique Device: Hoplite: Gets a reward when other Hoplites are adjacent.Capability: Thermopylae: Whenever her devices are victorious in fight, she'll accrue Culture equal to 50% of the bottom strength of the defeated unit.Plan: With Your Safeguard Or On It: In no way provides up items in a peacefulness offer and likes civs who match that strategy. Dislikes civs who possess capitulated or who have got never gone to war.Ability: Surrounded by Glory: For évery city-state fór which Portugal is the Suzerain, Greece will get a reward to their Lifestyle.Agenda: Delian Group: Loves civs that aren'capital t competing for the exact same city-state allegiance. Dislikes civs that are directly competing for city-staté allegiance.IndiaCiv Ability: Dharma: India gets the follower beliefs of all religions existing in their cities, not simply the one from their very own religion.Unique Enhancement: Stepwell: +1 Food and Casing, +1 Trust if surrounding to a Holy Web site, +1 Meals if surrounding to a Farm. Cannot end up being constructed on hillsides or nearby to another Stepwell.Unique Unit: Replaces the Horseman and provides -5 Combat Strength for all adjacent enemy systems.Capability: Satyagraha: For each Civ Indian has fulfilled that offers founded a religious beliefs and is usually not really at battle, India gets a substantial boost to Faith.

Opposing Civs obtain additional pleasure charges for combating against Gandhi.Agenda: Peacekeeper: Never reports wars fór which he cán become branded a warmonger, and will try out to befriend those who sustain the serenity. Hates warmongers.JapanCiv Ability: Meiji Recovery: All zones obtain an additional adjacency bonus for getting adjacent to another region.Unique Building: Consumer electronics Manufacturer: Replaces the normal factory in an industrial zone and provides bonus production. It also provides bonus culture to nearby cities, not really simply its very own towns.Unique Unit: Samurai: Samurai don't lose combat strength when they take damage.Ability: Divine Wind flow: Property units obtain +5 Combat Power in property tiles adjacent to Coast; naval products obtain +5 Combat Strength in superficial drinking water tiles. Forms Encampment, Holy Site and Theater Square districts in half the time.Agenda: Bushido: Likes civs with a strong armed forces and Faith/Culture result. Disapprovals civs that are usually solid in armed service but poor in Belief/Culture.The KongoCiv Capability: Nkisi: +2 Meals/Production and +4 platinum from each ReIic, Artifact, Scultpure ánd Great Function of Artwork in inclusion to the typical Tradition. Receive double Great Article writer, Great Artist, Great Artist, and Good Merchant Points.

Palace provides slot machines for 5 Great Functions.Unique District: Mbanza: Can just be built in Jungle or Woodlands. Replaces Neighborhood but will be available earlier. Provides +5 Casing, +2 Foods and +4 Yellow metal regardless of Charm.Unique Unit: Ngao Mbeba: RepIaces the Swordsman. +10 Combat Power when defending against ranged attacks.

Can proceed and notice through Woods and Rainforest.Ability: Religious Switch: May not create Holy Web site districts, get Good Prophets or found Religions. Gains all Values of any Religious beliefs that provides established itself in a bulk of his towns.

Gets an Apostle each period he surface finishes a Mbanza or Theater Square district (of that city's majority religious beliefs).Agenda: Enthusiastic Disciple: Likes civs that bring Religious beliefs to the Kongo. Dislikes civs that have launched a Religious beliefs but not delivered it to a Kongolese town.NorwayCiv Ability: Knarr: Products obtain the ability to get into Sea tiles after studying Shipbuilding technology. Naval melee units heal in neutral territory. Units ignore extra movement expenses from embarking and disembarking.Unique Developing: The Stave Chapel: Offers all the benefits of a Temple but will get an additional faith adjacency reward from woodlands.Unique Device: The Berserker: Pillaging costs one less movement and the Berserker gets a reward to assault, but is more vulnerable when defending.Ability: The Thunderbolt of the North: All his naval melee devices can execute seaside raids. He furthermore will get the Viking Longship: in inclusion to having the seaside raid ability, it can heal in neutral territory.Agenda: Final Viking California king: Forms a large navy blue and respects civs who stick to his guide, doesn'testosterone levels like civs with a fragile navy.RomeCiv Ability: All Streets Lead to Rome: All brand-new cities begin with a investing blog post.

New metropolitan areas within trade route variety of the capital start with a street from the funds to them. Your trade routes furthermore earn additional yellow metal for moving through investing content in your own towns.Unique Area: The Bathrooms: Replaces the Aqueduct and offers amenities and even more casing than the Aqueduct.Unique Unit: The Legion. While it's more expensive than the Swórdsman, it's furthermore more powerful, and can perform as a Military Engineer to build forts and roads. Its energy is restricted, as you can just create a specific amount of them.Ability: Trajan't Column: All towns begin with 1 free of charge building in the city center.Plan: Optimus Princeps: Attempts to consist of as much territory as possible in his empire.

Will not like civs who control little area.RussiaCiv Capability: Mother Russia: Extra territory upon founding towns. +1 faith and +1 manufacturing from tundra tiles.Unique District: Lavra: Replaces Holy Web site. City boundary develops by 1 floor tile each time a Excellent Person is definitely spent in this town.Unique Unit: Cossack: Replaces Cavalry, can be stronger than Cavalry, gains +5 combat strength when combating in or adjacent to its house territory. Can proceed after targeting if motion points remain.Ability: The Grand Embassy: Receives Science or Tradition from trade routes to Civs that are more superior than Russia (+1 per 3 systems or civs ahead).Agenda: Westernizer: Safe to those civs that are usually ahead of him in Technology and Culture. Dislikes backwards civs that are usually missing in Research and Tradition.ScythiaCiv Capability: Individuals of the Steppe: Get a 2nd light cavalry device or Saka Horse Archer each time you train a lighting cavalry device or Saka Horse Archer.Unique Enhancement: Kurgan: +1 Belief, +1 Platinum.

+1 Faith for each surrounding Pasture. Cannot end up being constructed on Hillsides.Unique Unit: Saka Horse Archer: Ranged device with 4 Movement and variety of 1.Ability: Killer of Cyrus: All products get +5 Fight Strength when Attacking injured products. When they get rid of a unit, they heal up to 50 HP.Agenda: Backstab Averse: Likes civs who are usually their declared friend. Hates civs who backstab and declare surprise wars.SpainCiv Ability: Display Fast: Traders between continents obtain extra produces.

France can furthermore combine ships into fleets previous than additional civs.Unique Enhancement: Objective: Provides bonus trust when constructed on a various country from the Funds and gives Research if built following to a Campus.Unique Unit: Conquistador: Conquistadors obtain a substantial reward when there can be a Spanish language missionary, inquisitor, ór apostle on théir hex. If á Conquistador is certainly adjacent to a city when it is certainly captured, that city automatically converts to Spain's bulk religion.Capability: Un Escorial: Philip'beds units get a fight reward against players following various other religions. His inquisitors can also eliminate heresy one extra time.Agenda: Kitchen counter Reformer: Wants civilizations who follow the exact same Religion, and wants his metropolitan areas to all follow the exact same Religion.

The release of Civilization 6 is usually finally right here, and if you're like me, you're probably trying to determine out how tó cheese your way to triumph at your weekend Civ 6 release LAN celebration.After enjoying my pre-release duplicate of Civ 6 for precisely 10 billion hours, I'michael pretty assured that this ranking of the best Civs in the video game is simply because unimpeachable as any excellent despot.Right here are usually the Civs you should end up being picking very first - and the oné Civ you require to prevent. The nearly all effective Civs in Civ 6, positioned by their capability to win you the video game20. Resource: World VIBefore I played the sport, I thought the Have was heading to be game-changing for players who aspired to do fight on the open up water. Providing non-coastal towns the capability to create a fast seemed incredible, allowing participants to stay versatile in choosing where to negotiate a city.And after that I actually played Civ 6, and I recognized that flexibility arrives at much too high a price: If you put on't have to develop coastal metropolitan areas to create a navy, there's Iittle-to-no incentive to construct coastal towns at all. This means navies will have a difficult time acquiring any cities to siege.In additional terms, while it'beds less difficult to build ships than ever just before, those ships will have just about nothing at all to perform on nearly all maps.And a Civ like Norway, whose whole focus is certainly on maritime superiority, just can'testosterone levels cut it - especially with a distinctive land device as terrible as the Berserker.19.

Source: World VIIf you were confused by the idea of a Dómination-focused Civ thát gets its exclusive unit immediately when you very first noticed Gilgamesh'beds unveiling, you're also not on your own.The other item of that puzzle? Founded metropolitan areas can't strike until they construct wall space. They furthermore all possess open edges until you study a Civic that shuts your edges to everyone.In other words, in earlier game, every one city is usually a huge focus on for immediate annihilation.

And nobody does the job better than Gilgamesh.If you choose to switch to a more peaceful path later on in the game, your Ziggurat will help out with any research you may have lost while building war models rather of augmenting your Campus zones. Your low cost to levying City-States' military units also provides you a mercenary military on the cheap.But this Civ will actually shine mainly because an best friend in single-player mode or as an NPC.

Think of them much less like a Civ to choose for yourself and more like the nearly all sophisticated City-State in the game.And also though I'meters ranking them one perfect after the some other, the high quality gap between Norway and Sumeria is usually tremendous. While eventually unspectacular, Sumeria is usually much, significantly much better than Norway. I cannot state that sufficiently.18. Resource: World VIIn a great deal of methods, Kongo can be type of the Venice of World 6. What increases Venice obtained to its goId-generation, Kongo will get to its ability to produce manufacturing and meals from specific great works.That means that Kongo wants to go after a Cultural Triumph over its opponents. It furthermore means that Kongo is usually locked into going after a Cultural Victory over its enemies.

And by the end of the video game, specifically if other cultural Civs are usually in play, it just doesn't possess the means to wage the required wars to grab wonders and great functions. Kongo's unique district, the Mbanza, will help you house all the wonderful people to aid with research victories as properly.That mentioned, Kongo's inability to discovered a religion means that an whole victory kind is totally precluded for Mvémba a Nzinga.

ln a game where simply about every other Civ remains flexible, an natural charges like this is certainly pretty unacceptable.17. Source: World VIThe Aztecs having advantages toward how their facilities are distributed methods you'll end up being capable to build metropolitan areas in locations where nobody can develop anything. The capability to speed up manufacturing of zones with your Contractors (which, by the way, you'll possess in large supply thanks to your Eagle Soldier!) means you can get infrastructure going quicker than practically every other Civ in the game. However, in my very humble and great viewpoint, its benefits come far too early in the video game. When you're also scrambling to determine out your success type by mid-to-late game, you won't possess any attractive advantages.Still, the ability to construct a city simply about anywhere thanks to your high end efficiency makes the Aztecs á rock-solid option.15. Source: World VIWhereas Trajan had been a master-óf-none, Hojo Tokimuné can be a accurate jack-of-aIl-trades. The additional district adjacency bonus deals push you to think very, really strategically about how you're preparing the design of your town.

That'll give you a crash course in the many groundbreaking shift between Civ 5 and Civ 6: the unpacked city, where every district and globe wonder requires you to spend a floor tile to its production.That mentioned, those bonuses gained't amount to much for the more casual player. Combat bonus deals for coastal battle are unspectacular, but the Electronics Factory, which distributes its manufacturing bonus to close by metropolitan areas and ultimately produces a huge cultural advantage, is nothing at all to compose off for á Civ that wants to develop compact towns as close to one another as feasible.In short, Japan has a great deal to provide - but almost nothing to excite.14. Supply: Civilization VIThey're also not as effective as Usa when it comés to the duaI focus on cuIture and wár, but they'ré a lot moré fun.

The additional slot machines for archaeology suggest that bee-lining Terracotta Military is simply because imperative to your achievement as Chichen Itza has been for Brazilian and Persia in Civ 5. Still, the Royal Navy Dockyard and Ocean Dog are something of a waste materials for a city that, frankly, desires to protect its funds. The Redcoat is definitely an amazing unit for assisting you catch metropolitan areas that control miracles you wish - mainly because long as they're also on another continent.13.

Here are usually two of the best stuff about PC gaming: the Civilization collection, and the capability to modify your video games by including in user-created articles. Modding Civ 6, after that, can be an manifestation of the very apex of Personal computer video gaming.

It't peak PC.Since thé Civ 6 modding toolkit came out in Feb 2017, the amount of mods on offer you has become steadily expanding. Civ 6's modding neighborhood isn'capital t however at the level of its classic predecessors, but modders possess now developed enough brand-new leaders, gameplay tweaks and AI enhancements for you to golf swing your caveman club at. There are usually over 1,400 Vapor Workshop,in reality, so plenty of choices for every budding callous/benevolent leader.Need also more tactical joy? Test out one of the. Therefore we've congregated the greatest attempts of Civ 6 modders from both and, into a long unravelling papyrus óf a list. AIl of the móds right here are compatible with the Increase Fall growth pack, so no matter how spent you are usually in Civ, aIl of these móds will function just right. Steel Thunder Unique Units/Units ExpansionDeliverator's extensive mod (previously identified as MOAR products) diversifies and brighténs up the video game with a lot of fresh systems.

The mod adds one exclusive device to every civiIisation in the video game (like DLC and Rise Drop civs), mainly because nicely as 11 brand-new global devices that slot into present upgrade paths.New global units consist of, among others, Gatling Gun, Longswordsman, RIfleman, NavaI Cog and GaIleass. Detailed below, on the other hand, are usually some of our favorite special Civ units:- Usa - AH-64 Apache- Germany - Landsknecht- England - Ironside- Poland - Uhlan- Kongo - Medicine Man- Khmer - War CanoeSteel and Thunder comes in two separate packs: adds the global units, and adds the civ-specific ones.

Civ 6 Civs List

Civ 6 head mods JFD's collectionThe biggest collection of Civ 6 management belongs to long-timé modder JFD, whó's developed and designed over 30 of the excellent commanders from history like as Philip lI of Macedon, At the I and Louis XIV. For those seeking some villains to rally against (or have fun with as), there are a few poor eggs in there as well, like Hitler, Mussolini, lvan the Terrible, ánd Mister. Omelettes-and-Eggs himself, Stalin.Each new leader offers a family portrait that blends seamlessly with the bold, vibrant Civ 6 art style, and arrives with their personal unique units, characteristics and agendas.

Civ 6 Civs List Of All Time

As you can imagine, outdated Adolf'beds ‘Liebensraum' plan makes things pretty feisty.Mind over to web page to discover his complete leader selection. Civ 6 conversion mods Quo's Mixed TweaksAnyone who has spent some time on Civ 4 and Civ 5 community forums will possess heard of the great conversion tasks like Rise of Mankind and Realism Invictus fór Civ 6, or Vox Populi for Civ 5. These community-created mods spend decades revamping the game rules, eventually producing a very much deeper knowledge that borrows the best pieces from across the collection. Takes inspiration from those, revamping hundreds of guidelines to create for an fascinating choice to Firaxis' eyesight.There are usually way too many modifications to list, but they consist of faster unit movement, more impactful government authorities and policies so you can really sense the distinction between, state, Fascism and Democracy, and more powerful Miracles (which today grab tiles around them when built, and can be woo City States). Each civ today has many new special traits as well, making games a little more fascinating and asymmetrical.ln a nutsheIl, it's thé almost all sweeping place of guideline modifications to Civ 6 available. Mod inventor isau recommends making use of it with AI+, and says that it should end up being suitable with most unit, UI and map mods.

Civ 6 Civs List 1

You'll require the Increase Fall extension for Quo'h Combined Adjustments to work. Anno DominiIf you've always discovered Civ to end up being at its most compelling in the earlier eras, when humanity worshipped trees and believed the Earth was simply a re-writing plate on a giant celestial stay, after that you'll quickly settle into. Building on his expertise of producing a, inventor rob8xft mod sweeps us back to an old entire world of Germanic tribes, druidism, actually way back to Minoan civilisations, and keeps us there with a unique tech sapling that never goes beyond the traditional era.Anno Domini presently provides 24 unique civilisations (though you can make use of some from the primary game and JFD's i9000 selection), simply because well as its very own roster of procedures and eras that focus in on thé ancient-classical period. It's i9000 the nearly all polished Civ 6 transformation mod to date.L8XFT himself plays Anno Domini with Religious beliefs Expanded, which you'll discover further down this list. Civ 6 map mods Yet (not really) Another Maps PackGedemon's is the nearly all feature-rich map pack for Civ 6.

Civilization 6 Civs Tier List

It includes a couple of variants on road directions of Europe and Earth, as properly as a script that generates Terra, a map split up into the historic Aged and New Realms.Liké in Civs of yoré, you can develop a video game on Terra whére all civs begin in the Aged World, then race to colonise the New Planet once they can construct ships.

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